obj modeler that supports many file formats. Its interface is based on a frame-buffer for updating and rendering. It also supports plug-ins to allow the user to edit their.obj models within the program. MilkShape 3D uses native OpenGL functions to render the models. MilkShape 3D was written in C++ for Windows and Linux by Tim Cramer, who was the original creator and lead programmer of Half-Life. Half-Life was initially released in February 1998 as a free, shareware program. When the source code for Half-Life was released in June 2000, it was developed with the original goal of creating a fully 3D engine for the PC, but this plan was never realized.
MilkShape 3D was supported with 2D and 3D models as the output format. Its source code is available in an open-source package from the original developer, Cramer, who then rewrote the engine into a commercial product called MilkShape 3D.
Some of the features of MilkShape 3D included:
Supports many file formats, including OBJ, VRML, X3D and LWO.
Up to three-dimensional models can be edited in 3D viewport, split view or orthographic projection.
Scale model by width, height, or length with one line of code.
Symmetric, or mirror images, with any number of reflections.
Automatic z-axis flipping.
Automatic rotation, scale and flipping of models.
Sliding edges to form smooth surfaces.
Version history
MilkShape 3D 1.0
MilkShape 3D 2.0
MilkShape 3D 3.0
MilkShape 3D 4.0
MilkShape 3D 5.0
MilkShape 3D 6.0
Reception
New User Interface, Scaling, and Other Improvements
Many of the most useful features of the MilkShape 3D 2.0 update were first implemented in the MilkShape 3D 1.0 version, but the update allowed for a new user interface, which included some interface optimization and a general graphical improvement of all menus and toolbars. MilkShape 3D 2.0 added many new features and allowed for large-scale editing in three dimensions and new mirrored models.
See also
References
External links
MilkShape website
Category:3D graphics software
Category:Video game development software
Category:Video game engines$(
Related links:
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